Interactive2.hs

Plain text version of Interactive2.hs

{-# LANGUAGE CPP, ScopedTypeVariables, TypeSynonymInstances, FlexibleInstances, FlexibleContexts #-}
-- | GF interactive mode (with the C run-time system)
module GF.Interactive2 (mainGFI,mainRunGFI{-,mainServerGFI-}) where
import Prelude hiding (putStrLn,print)
import qualified Prelude as P(putStrLn)
import GF.Command.Interpreter(CommandEnv(..),commands,mkCommandEnv,interpretCommandLine)
import GF.Command.Commands2(PGFEnv,HasPGFEnv(..),pgf,concs,pgfEnv,emptyPGFEnv,pgfCommands)
import GF.Command.CommonCommands
import GF.Command.CommandInfo
import GF.Command.Help(helpCommand)
import GF.Command.Abstract
import GF.Command.Parse(readCommandLine,pCommand)
import GF.Data.Operations (Err(..))
import GF.Data.Utilities(whenM,repeatM)

import GF.Infra.UseIO(ioErrorText,putStrLnE)
import GF.Infra.SIO
import GF.Infra.Option
import qualified System.Console.Haskeline as Haskeline

import qualified PGF2 as C
import qualified PGF as H

import Data.Char
import Data.List(isPrefixOf)
import qualified Data.Map as Map

import qualified Text.ParserCombinators.ReadP as RP
--import System.IO(utf8)
--import System.CPUTime(getCPUTime)
import System.Directory({-getCurrentDirectory,-}getAppUserDataDirectory)
import System.FilePath(takeExtensions)
import Control.Exception(SomeException,fromException,try)
--import Control.Monad
import Control.Monad.State hiding (void)

import qualified GF.System.Signal as IO(runInterruptibly)
{-
#ifdef SERVER_MODE
import GF.Server(server)
#endif
-}

import GF.Command.Messages(welcome)

-- | Run the GF Shell in quiet mode (@gf